Monday, 6 October 2014

Collaborative Project - Library Research

Design Futures
by Bradley Quinn
Subject Area: Architectures Main Influence For The Future

Studies and identifies the key trends and influence in design, mterials and revolutionary technologies that will shape our world and by proxy the way we design.


Cities and Living Spaces

Pge 12 2nd Col
Future cities will enable "residents to experience many aspects: urban life virtually. Such wearable technological interfaces as visors and wireless headsets will be an integral means of experiencing urban life, downloading and relaying real-time information about the areas through which residents are passing."

Pge 15 1st Col
"Urban facades will become fully integrated with digital media, radically redefining not only
their appearance but also their ability to brand themselves. The LED (light—emitting diode) displays
developed at the end of the twentieth century will evolve dramatically in the future, with integrated
photovoltaic cells harvesting solar energy by day for  use after nightfall."

Pge36 1st Col
"The home of the future will emerge as a hybrid space that fuses lifestyle choices and leisure
interests with the professional obligations of the occupants. Embedded technology and invisible
computerized systems will become an everyday aspect of domestic life. Online information forums
and virtual—reality platforms will be an integral part of the interior, and will no longer be seen
as something separate from the physical world. Together with interactive technology, virtual-reality
software will transform the home environment into a responsive and even empathetic sensory space. The interior’s ability to discern the moods of individuals will enable the home actively to soothe or energize the inhabitants. The overriding presence of technology will not seem intrusive to homeowners, but will evolve as a tool that amplifies the synergy between people and their homes."


Pge 78 1st Col
"Civilizations are often referred to by the types of materials they used: the people of the Stone Age, the Bronze Age and the Iron Age continue to be characterized by the materials they mastered over time. Future generations are likely to remember our era for the drive to make tough materials even stronger, and for the development of mechanisms that improve the strength of a material while boosting its performance."

Pge 84 1st Col
"Whereas most of the new materials developed in the twentieth century were made with practicality in mind, many of those being produced in the twenty-first are intended to be sources of aesthetic
innovation. While scientific breakthroughs have made it possible to create technologically advanced materials, they have also created scope for brighter colours, richer textures, illuminating surfaces and lavish motifs. No longer designed for practical use alone, materials are in themselves playing a key role in taking aesthetics forward."

Pge 84 1st Col
"Microelectronic components, circuits and connectors are being fused with materials capable of
conducting electrical impulses and transferring information, eliminating the need for unwieldy hardware and bulky external components. Tech nologized materials will redefine everyday products
as mobile, networked devices, placing information technology at the heart of future human activities." "Future materials will appear to think, because they will be programmed to react to stimuli around them and trigger responces"

Empathetic Objects

Pge 134 1st Col
"Today, a new genertion of interctive products is being designed to silmulte certain types of social interaction, paving the way for future devices tht will provide their users with a source of comfort and companionship"

Rapid Replecation
Pge 144 1st Col
"In the hi-tech design economy of the future... Replicating machines will be a basic feature of offices and homes, enabling individuals to download product files from commercial websites and produce the products locally. Such rapid manufacturing devices as 3D printers and nano-assemblers will make it possible for individuals not only to manufacture products themselves but also to customize and adapt an original design to suit their own needs better."

Digital Crafts
by Ann Marie Shillito

Pge 9 2nd Col
"Digital technologies are there to be used and mastered in the same way as all the other tools and processes in our ‘toolkit’. They may seem very different however, as being ‘digital’ means the processing part is ‘hidden’, making understanding and controlling the process from concept to end product seem more complicated, unfamiliar and  definitely not craft.
'Craft' generally understood to be about controlling the whole process from start to finish, adopting, adapting and improving tools as the need arises. This intimate hands-on approach to making feeds knowledge and information into a referential active loop where experience informs action, which in turn becomes experience and so on."
note; maybe this is why craft and technology don't mix very well because the process differs so much


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